What Is HomeSchool.You? An Honest Inside Look at Our Platform (2026)
If you're researching homeschool platforms, you'll find plenty of pages telling you every product is perfect. This one is different: it's our own platform, described the way we'd want another company to describe theirs — real numbers, real limits.
The short version: HomeSchool.You is a game-based homeschool platform for ages 3–10, priced at $20/month for up to 4 children, with a 7-day free trial that requires no credit card.
Why we built it: guilt-free screen time
The whole platform came out of one specific moment every parent knows. Your child asks for the phone. You need twenty minutes. You hand it over, and then you feel bad about it — because you know where that time is going.
We didn't think the answer was telling parents to say no more often. Parents need to cook dinner, take the call, and occasionally sit down. The answer was to make the thing on the screen worth the time, so that handing over the device is a decision you'd make on a good day too.
That's the bar we build against: the next thirty minutes should be worth more than YouTube. It shapes concrete decisions — 575 activities that push kids off the device entirely, arcade games time-gated against a budget parents set while educational games stay open, and no advertising or in-app purchases anywhere in the product, because we're not competing for your child's attention on behalf of someone else.
Full offline mode
The most complete version of that promise: the platform works with no internet connection at all. Around 5.34 GB of content is downloadable, with a recommended Travel Mode bundle of about 2.95 GB across 8 packs — lessons, narration, games, 3D labs, maps, and art.
That enables a setup a lot of families land on: take an old iPhone or iPad, wipe it, install HomeSchool.You to the home screen, download the packs, and turn off WiFi and cellular. The device becomes one where learning is the only thing that works — not because you blocked YouTube, but because nothing else has anything to connect to. Progress saves locally and syncs when you reconnect. We wrote a step-by-step guide with the storage caveats.
What's actually inside
These counts come straight from our internal source-of-truth file (we keep one so our marketing can never drift from the code):
| Area | What you get |
|---|---|
| Courses | 57 launch courses across 14 subjects, ~1,060 lessons |
| Hands-on activities | 575 screen-free and on-screen activities |
| Learning games | 84 games — word games, math, 3D science labs, quizzes, brain training |
| Languages | 10 (Spanish, French, German, Italian, Portuguese, Mandarin, Japanese, Korean, Greek, Russian) |
| Virtual field trips | 541 U.S. parks with trivia, deep-dives, and audio |
| Creative studios | Art studio (550 stamps, paint-by-number, glow draw) and a full music studio with export to WAV/MIDI |
| Careers | 150-entry "Really Cool Jobs" catalog, from arborist to marine biologist |
| Diagnostics | 428 diagnostic questions mapped to a 120-node skill graph that adapts recommendations |
What makes it different
- Games that are actually curriculum. Arcade-style games are time-gated by a parent-controlled daily budget; educational games aren't. Kids earn play through learning, not the other way around.
- Honest screen-time design. 575 activities push kids off the screen — cooking, nature ID, engineering builds, scavenger hunts.
- One flat price. $20/month for up to 4 kids. No per-subject upsells.
- Secular by default, faith opt-in. Bible content exists only behind an explicit parent toggle.
What we're not (yet)
Honesty cuts both ways:
- We're not a record-keeping/transcript system. If your state requires formal attendance logs or transcripts, you'll want a tracker alongside us.
- We don't offer live classes or tutors. Everything is self-paced. If your child thrives on live instruction, a marketplace like Outschool complements us well.
- We top out around age 10. Middle and high schoolers need a different tool.
- We're web-first. The platform runs in the browser on laptops and tablets; a dedicated iOS app is in TestFlight but not our primary surface.
How to try it
The 7-day free trial requires no credit card — signup ends with your child's first quest, so you'll see the actual product in about five minutes.
Frequently asked questions
What does "guilt-free screen time" mean in practice?
It's the standard the platform is built against — when you hand a child the device, the next thirty minutes should be worth more than YouTube. In practice that means no ads or in-app purchases, arcade games time-gated against a parent-set daily budget, and 575 activities designed to move a child off the screen entirely.
How much does HomeSchool.You cost?
One plan, $20/month, covering up to 4 children (+$5/month per extra child). There's a 7-day free trial with no credit card required.
What ages is HomeSchool.You for?
The platform is designed for ages 3–10, with content that scales by age tier inside lessons, games, and quizzes.
Is HomeSchool.You a complete curriculum?
It covers 14 subjects with 57 courses and 575 hands-on activities, and many families use it as their core. Families in states with formal reporting requirements may still want their own record-keeping system alongside it.
Does HomeSchool.You have religious content?
By default, no. A parent-gated Bible Foundations course exists as an explicit opt-in — it stays completely hidden unless a parent turns it on.
Is HomeSchool.You COPPA compliant?
Yes. Parental consent is required at signup, child data sits behind row-level security, and parents can exercise full deletion (right to erasure) at any time.